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View Full Version : CS+Water=crapped out sound


Uthor
06-22-2004, 02:08 PM
Okay, everytime one of three things happens:
1) I'm in water and die
2) I'm spectating someone (i.e., I'm already dead) and they go in water and die
or
3) I'm in water or I'm spectating someone who is, and the round ends
my sound gets stuck in permanent under-water mode (everything muffled except players voices over their mic's). I can only fix this by completely exiting CS and rejoining the server.

Is there a fix for this, either permanent (so it never happens) or temporary (so I can fix it in game, like a console command to reset my sound)?

PeregrineFalcon
06-22-2004, 02:18 PM
well this may not fix the problem but u can try it....in the console type

stopsound

It will stop all sounds currently going though the engine. If they get reinitialized they will start again, so thats why im sayin it may not fix it, but its worth a try.

Uthor
06-22-2004, 02:36 PM
I'll try that next time it happens. If it works, I'll just bind it to a key; won't be so bad.

Nefarious
06-22-2004, 02:37 PM
yea, i am pretty sure stopsound would work cuz this sort of this is what it was made for, but I don't really know

ferret
06-22-2004, 02:38 PM
bind '/' "stopsound; room_type 0"

PeregrineFalcon
06-22-2004, 02:56 PM
ya binding it is best...i have it bound to my mousebutton 4

Anonymous
06-22-2004, 03:04 PM
I have it bound to p

I love that little button. I hate the sounds in Aztec.

blue
06-22-2004, 03:07 PM
ferret said the fix.
its not just stop sound.
its also the room type.

types 1+ are echo weird ones...

Uthor
06-22-2004, 03:14 PM
bind '/' "stopsound; room_type 0"

Question: This will stop all background noise in a map, right? After doing this, is there a way to resume the background noise? Will this resume without the water-muffling?

PeregrineFalcon
06-22-2004, 03:20 PM
it will resume when it is initialized again through the HL engine. It just turns off current sound

ferret
06-22-2004, 03:21 PM
Try just room_type 0

stopsound stops ALL started noises (Including gunshots, footsteps, etc, but these are constantly started). Background noises only start at the beginning of each round.

Uthor
06-22-2004, 03:23 PM
Okay, i tried both stop sound and room_type 0. I got rid of the echo part of the noise, but the sounds are still being muffled for some reason. I'll try playing some more....

Nefarious
06-22-2004, 03:25 PM
new sound card drivers?

Uthor
06-22-2004, 03:57 PM
This happened when I ran my Audigy and now happens when I'm running on-board audio from a new motherboard, but I'll look.

Nefarious
06-22-2004, 04:00 PM
if you have drivers for both installed at the same time, that might be a problem too. they could be conflicting each other

Uthor
06-22-2004, 05:06 PM
Nope, Audigy with my old motherboard, on-board sound with new (different brand/type) motherboard (and clean install).

plain rice
06-22-2004, 08:28 PM
it's always been a problem for me too Uthor. I just quit outta CS and restart it. Sux, but it works.

ThriKreen
06-22-2004, 09:13 PM
What 3D setting do you have for your card? Try disabling any hardware 3D acceleration sound?

Uthor
06-23-2004, 12:57 AM
What 3D setting do you have for your card? Try disabling any hardware 3D acceleration sound?

Hmmm....now, THAT might work. I'll try that sometime tomorrow if I can remember that long.

[gh]Spurty
06-23-2004, 02:16 AM
fortunately, this forum will persist longer than your short term memory Uthor ;-) hmmm ok, a flaw in the plan is that you remember to read this thread

Uthor
06-23-2004, 09:34 AM
yeah, but it's morning now and thanks to your bump, I remember...

Uthor
06-23-2004, 10:34 AM
And I remembered, and it didn't work. I set up my hardware for AC3 support, not EAX, so that might help, but I didn't check yet.