fushkkk
06-09-2008, 04:04 PM
So - I got Army of Two and GTA 4 for my birthday, and I thought I'd give a heads up about Ao2.
So far, my impressions are that the game is fun, pretty straight forward and simple to play.
Basic story:
You pick one of two guys, and you and your teammate join the privatized millitary in the US and you go and kill the bad guys. You end up in Somalia, China, Iraq and Afganstan - killing people who keep saying "LONG LIVE THE TALABAN"...
Use of Aggro:
The basic idea of the game is to deck one guy out as the "tank", get him the golden, diamond studed weaponry, and have him just shoot and shoot and shoot. The more you shoot at people, the more aggro you get. You don't really have to even hit them, just shoot in their general direction, this works pretty well. The other guy, who has pretty much no aggro, becomes invisible, and can run around and melee people, shoot them from behind and all that jazz. It's a neat concept.
When you are playing with another person, it gets pretty easy to define those rolls, and just tell them that you want them to sit back and pick off the bastards as you just fire and fire and fire. The computer AI does a shitty job of the support roll (IE, sit back and snipe), but does an excellent job of the tanking roll - sometimes almost too good. When you put the guy into aggressive, he will go too far ahead and try to take on 6 guys by himself, which usually leads to his death. As long as you manage his agressiveness, the AI aggro works pretty well.
Other AI thoughts:
When you take "serious" damage all at once (this game does have the "Gears of War" damage system, where you just run behind cover and regen), you fall and become unable to move. Your partner has to drag you to safety or just try to bandage you up by holding the A button to heal. Even though you are stuck, crying your little eyes out, you can still shoot and hold aggro while sitting on your butt. When you're playing with a live person, they come in, drag you to a place of cover, and then bandage you up. The AI isn't that bright - they drag you to a place of a 100% safety, which maybe back 30 yards. All the while you are shooting, praying your guy makes it to cover while he still has some life left himself. They also aren't the brightest in terms of directions - they will drag you into enemy grenades as they just take any direction towards cover.
Other purchaseables:
- The entire point of purchasing guns in this game is pretty silly, because after you beat the game, all the guns become available to you. So really, unless you want to get creative with what you are using the first time through, there really isn't much point to buying anything. Although the diamond studded gun shield is totally awesome looking.
- You can by different masks for your guy, but they make no difference other than cosmetic.
Overall:
The game is a fun game, I like it as I enjoy 3rd person shooters. It's not ground breaking, but I'd touch on it if you have a buddy to play with. It might be worth it to buy if you can get it when it comes down in price, until then, just rent it and see if you enjoy it.
So far, my impressions are that the game is fun, pretty straight forward and simple to play.
Basic story:
You pick one of two guys, and you and your teammate join the privatized millitary in the US and you go and kill the bad guys. You end up in Somalia, China, Iraq and Afganstan - killing people who keep saying "LONG LIVE THE TALABAN"...
Use of Aggro:
The basic idea of the game is to deck one guy out as the "tank", get him the golden, diamond studed weaponry, and have him just shoot and shoot and shoot. The more you shoot at people, the more aggro you get. You don't really have to even hit them, just shoot in their general direction, this works pretty well. The other guy, who has pretty much no aggro, becomes invisible, and can run around and melee people, shoot them from behind and all that jazz. It's a neat concept.
When you are playing with another person, it gets pretty easy to define those rolls, and just tell them that you want them to sit back and pick off the bastards as you just fire and fire and fire. The computer AI does a shitty job of the support roll (IE, sit back and snipe), but does an excellent job of the tanking roll - sometimes almost too good. When you put the guy into aggressive, he will go too far ahead and try to take on 6 guys by himself, which usually leads to his death. As long as you manage his agressiveness, the AI aggro works pretty well.
Other AI thoughts:
When you take "serious" damage all at once (this game does have the "Gears of War" damage system, where you just run behind cover and regen), you fall and become unable to move. Your partner has to drag you to safety or just try to bandage you up by holding the A button to heal. Even though you are stuck, crying your little eyes out, you can still shoot and hold aggro while sitting on your butt. When you're playing with a live person, they come in, drag you to a place of cover, and then bandage you up. The AI isn't that bright - they drag you to a place of a 100% safety, which maybe back 30 yards. All the while you are shooting, praying your guy makes it to cover while he still has some life left himself. They also aren't the brightest in terms of directions - they will drag you into enemy grenades as they just take any direction towards cover.
Other purchaseables:
- The entire point of purchasing guns in this game is pretty silly, because after you beat the game, all the guns become available to you. So really, unless you want to get creative with what you are using the first time through, there really isn't much point to buying anything. Although the diamond studded gun shield is totally awesome looking.
- You can by different masks for your guy, but they make no difference other than cosmetic.
Overall:
The game is a fun game, I like it as I enjoy 3rd person shooters. It's not ground breaking, but I'd touch on it if you have a buddy to play with. It might be worth it to buy if you can get it when it comes down in price, until then, just rent it and see if you enjoy it.